Lesson 9: Social
Engineering
Suggested Time: 60
minutes
Overview
Students will expand on their work from the previous session, presenting
a more radical, out-of- the-box clothing or accessory line. Now they
will work to actually design their fashion idea, promote it, and apply
it to their models!
Vocabulary
- Social Study
-
Hypothesis
-
Ethnography
-
Observation
-
Interview
-
Qualitative
-
Quantitative
-
Statistics
Objectives
- Students will use the results from their own studies to design a
fashionable solution.
-
Students will collaborate to produce the most innovative idea and
promote it to their peers.
-
Students will evaluate each others’ work, engaging in a kind of peer
review process.
Next Generation Science
Standards
- MS-PS-1, MS-PS-4. Developing and Using Models.
-
MS-PS1-3. Obtaining, Evaluating, and Communicating Information.
-
ETS1.A, B, and C. Defining and Delimiting Design Problems, Developing
Possible Solutions, and Optimizing the Design Solution.
Common Core Mathematical
Standards
-
S.ID. Interpreting Categorical and Quantitative Data
-
S.IC. Making Inferences and Justifying Conclusions
Required Project
Materials
Multimedia Resources
- “A Cross Culture Study on Phone Carrying and Physical
Personalization.” Yanqing Cui, Jan Chipchase, and Fumiko Ichikawa.
Nokia study. Article provided and available at
https://research.nokia.com/files/45590483.pdf
Optional Multimedia
Resources
Before the Lesson/ Background
Information
The Lesson
Part 1: Workshop of Radical Ideas (45
mins)
- Check in homework and have students begin work on their radical
product lines.
-
Divide the class into the original two teams: one to work on pockets
for women, the other to work on handbags for men.
-
Students within each group should present their ideas for radical
solutions as well as any drawings they made at home. The group should
then vote and pick the top idea to develop, or combine individuals’
ideas into one.
For each idea, students will need to complete the following tasks by
the end of the class session. Students should construct:
-
A vision for their product line
-
A series of at least five drawings of different items within the
product line
-
At least one advertising message or gimmick, to promote the idea
that this is the best solution to an identified problem
-
A completed outfit or accessory, to be demonstrated on a small model
(the students may complete more than one outfit or accessory if
there is time)
-
The best way to do this may be for each team to divide into smaller
groups (such as an advertising group, the creative/design group (to
produce the drawings and the final outfit for presentation), and the
writers (to write the vision).
Part 2: Fashion Show (15
mins)
- Each team will present their final product(s) by having their
“model” walk down the runway! A member or members of each team will
present their vision, the drawings, and the advertising message as
well.
-
Each team will judge the other team’s work and performance and offer
feedback.
Homework Due Next Class
- At home, each student should design a series of outfits to compete in
the Unconventional Materials Challenge. The outfits will fit the small
models. Students should plan and design the outfits at home, and bring
their own materials to assemble them in class. Remind them to think of
a cohesive “vision” for their entire product line. Let the students
know that the idea is to recycle everyday materials, so the outfit can
be made out of any materials that might otherwise be thrown away!
(Examples include bubble wrap, styrofoam, aluminum foil, bone.) They
should bring their designs with them to the next class session.
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