5 Conclusion

This research solves the problem of painting mountains, rocks, trees and other objects in landscape painting through the deposition stack (overlapping) rendering technology of particles. In addition, particle rendering technology is used to simulate the texturing method (raindrop texturing) in traditional Chinese painting. Compared with pure geometric modeling and rendering technology, particle-based rendering technology has greater flexibility and more traditional ink painting style and characteristics. Use particle rendering technology to customize the presentation of mountains, rocks and trees with Chinese painting ink effect, to achieve an integrated and incisive dynamic 3D ink landscape painting artistic effect. Of course, our research has just started, and there are still many problems to be solved, such as how to draw 3D digital ink landscape painting closer to the traditional presentation mode, how to simulate more traditional texturing methods through digital 3D technology, and how to realistically simulate more complex and diverse rock modeling. We will continue to explore this aspect in the future digital art practice.
Acknowledgments: This paper is supported by the 2019 National Social Science Foundation Art Program ”New Ways to Make Freehand Ink Landscape Animation under Digital Technology” (Project No.: 19BC030) hosted by the author.

reference

[1] Ching Chan, Ergun Akleman. Two methods for creating Chinese painting. In: Proceedings of the 10th Pacific Conference on Computer Graphics and Applications(PG02), Beijing, 2002. 403~413.
[2].Der-Lor Way, Zen-Chung Shih. The synthesis of rock textures in Chinese landscape painting. In: Proceedings of Eurographics’2001, Manchester, 2001. 123~131.
[3] Baxter, B. , Scheib, V. , Lin, M. et a1.. DAB: interactive haptic painting with 3D virtual brushes. in Proceedings of SIGGRAPH’01, Los Angeles, USA, New York: ACM Press, 2001, 461~468.
[4] Strassmann Steve, Hairy brushes. In: Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, Dallas, 1986. 225~232.
[5] Lee J. Simulating oriental black-ink painting. IEEE Computer Graphics&Applications, 1999, 19(3): 74~81.
[6] Millet,GaviE S P.The Definition and rendering of terrain maps[J].ACM SIGGRAPH Computer Graphics,1986,20(4):39~48.
[7] Voss,Richard D..FRACTALS in NATURE:characterization,measurement,and Simulation[C].SIGGRAPH 1987.
[8] Wang Shuli, Zhang Lei. The Essence of Game Programming l [M]. Beijing: Posts and Telecommunications Publishing House, 2003.451-458
[9] Barabasi,A.L.,Stanley,H.E.,Fractal Concepts in Surface Growth[C]. Cambridge University Press,1995.
[10] Michael Ashikhmin.Synthesizing natural textures[C].Proceedings of ACM Symposium on Interactive 3D Graphics.North Caorlina,2001,217~226.
[11] Sun Meijun, Li Dan, Sun Jizhou. System Simulation of Chinese Landscape Painting Based on Texture Synthesis [J]. Journal of System Simulation, 2004, 16 (10), 2317~2320.