Abstract
A great number of virtual museums exhibit archaeological artefacts in an
interactive form using 3D digital models to disseminate them to as many
users as possible. Currently, 3D models obtained as a result of scanning
museum objects have gained a great popularity. This technique allows to
faithfully reproduce objects and to expose artefacts too delicate and
precious to be presented in the real world. The aim of this paper is to
create a virtual museum in the VR world using 3D models obtained by 3D
scanning with structured light. The advantages of optimising mesh
models for their use in virtual exhibitions are discussed. Unity and
Unreal Engine, were used to create virtual museums in the VR world. Two
twin test applications were prepared. This allowed to compare the
performance of the developed applications (processor, graphics card and
RAM load). A survey was also conducted among the users of the
implemented virtual museum application. For immersion in the world of
VR, a low-cost solution was used, involving the use of cheap VR frames,
a smartphone and a computer. The frames together with the smartphone
were used to display the image, while the entire rendering process was
performed on the computer.