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Impact of Gaming Disorder on First Episode Psychosis Patients’ Evolution: Protocol for a Multicentered Prospective Study
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  • Maxime Huot-Lavoie,
  • Charles Desmeules,
  • Olivier Corbeil,
  • Laurent Béchard,
  • Sébastien Brodeur,
  • Anne-Marie Essiambre,
  • Chantale Thériault,
  • Elizabeth Anderson,
  • Lauryann Bachand,
  • Zain Al-Aabideen Haider,
  • Amal Abdel-Baki,
  • Yasser Khazaal,
  • Isabelle Giroux,
  • Marie-France Demers,
  • Marc-André Roy
Maxime Huot-Lavoie
Centre de recherche CERVO

Corresponding Author:[email protected]

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Charles Desmeules
Universite Laval Faculte de medecine
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Olivier Corbeil
Centre de recherche CERVO
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Laurent Béchard
Centre de recherche CERVO
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Sébastien Brodeur
Centre de recherche CERVO
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Anne-Marie Essiambre
Centre de recherche CERVO
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Chantale Thériault
Centre de recherche CERVO
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Elizabeth Anderson
Centre de recherche CERVO
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Lauryann Bachand
Centre de recherche CERVO
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Zain Al-Aabideen Haider
Universite Laval Faculte de medecine
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Amal Abdel-Baki
Universite de Montreal Faculte de Medecine
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Yasser Khazaal
Lausanne University
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Isabelle Giroux
Universite Laval Ecole de psychologie
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Marie-France Demers
Centre de recherche CERVO
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Marc-André Roy
Centre de recherche CERVO
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Abstract

Aims: The objective of this study is to underline the impact of Gaming Disorder on the clinical evolution of patients with First Episode Psychosis. The specific aims of the study are to determine the prevalence of gaming disorder among those patients and assess the consequences of gaming on their clinical trajectory. Methods: This is a prospective multicenter cohort study that will enroll 800 patients diagnosed with a first episode psychosis, with a follow-up period of up to 3 years. Using a systematic screening procedure for gaming disorder, the clinical staff will assess patients gaming habits at admission and every 6 months thereafter. Information from patients’ medical records will also be extracted using the same timeframe. Results: The patients’ characteristics at admission and during follow-up will be presented in the form of descriptive statistics and compared between different subgroups of patients using uni- and multivariate logistic regression models. Repeated measures ANCOVA will also be performed to analyze the impact of gaming disorders on patients’ clinical path as assessed by the Positive and Negative Syndrome Scale and the Clinical Global Impression scale, considering covariates such as psychiatric diagnosis, pharmacological treatment, age, sex/gender, and duration of untreated psychosis. Conclusion: These findings will guide the development of prevention, detection, and treatment strategies for the comorbidity between gaming disorder and first episode psychosis, ultimately improving the patients’ recovery.
22 Jul 2023Reviewer(s) Assigned
21 Aug 2023Review(s) Completed, Editorial Evaluation Pending
25 Aug 2023Editorial Decision: Revise Minor
26 Sep 20231st Revision Received
26 Sep 2023Submission Checks Completed
26 Sep 2023Assigned to Editor
26 Sep 2023Review(s) Completed, Editorial Evaluation Pending
26 Sep 2023Reviewer(s) Assigned
19 Nov 2023Editorial Decision: Accept