Abstract
In this paper we introduce a natural method for producing both
refraction and reflection caustics in backward path tracing (e.g.
bouncing around an eye ray in the scene until a light is found).
These caustics do not rely on a light location, and as such, do not rely
on bidirectional or forward path tracing.
As such, these caustics allow for as many light sources as one would
care for; the shapes and positions of the lights are completely
arbitrary (can be bunny shaped, etc).
We use the standard Cornell box for testing the backward path tracer.