The ‘Tron’ Technical Challenge: Visual Effects and Computer Graphics in
1982.
Abstract
This paper analyzes the challenges and achievements in the creation of
digital visual effects in the movie Tron (1982). The film was a pioneer
in the extensive use of digital imagery directly integrated into its
footage, which required groundbreaking collaboration among several
specialized companies and a significant budget (a working method that
complex visual effects-heavy films routinely employ today). The text
explores the evolution of technology and methods used in the production
of that pioneering film, stemming from one of the film studios that had
long been engaged in research and development, Disney, throughout its
history. It also delves into the logistical and technical challenges
faced by the visual effects teams. The significance of this film in the
history of visual effects in cinema is emphasized, as well as its
influence on subsequent generations of filmmakers and digital artists.