Drawn Parasitology: an auxiliary tool in the learning of students of the veterinary medicineThe purpose of this goal was to introduce a tool to promote greater learning and fixation of the content of the discipline of veterinary parasitology, through the didactic game “Drawn Parasitology”. The game was developed based on the design and guessing of parasites based on morphological characteristics. The game was applied for nine consecutive years, totaling 441 students involved and it was possible to observe that there were changes in the teacher-student interaction, using the most pleasant teaching and learning processes. The game is a proposal to support the pedagogical practice of teachers in the teaching and learning processes of students in parasitology content, as a valid and positive playful activity for the appropriation of knowledge, the development of creativity and the encouragement of socialization; therefore its methodology can be recommended for Higher Education and can be applied in several other subjects and areas of knowledge. Keywords: university education. ludic. active learning.